Video games are a complicated issue because many believe that video games cause violent behavior. However, this argument is misguided because there is no evidence that this is true. The actual question that should be debated is whether or not video games are beneficial for your health. This essay will argue that video games are beneficial for your mind and body because they improve cognitive abilities, exponentially increase the development of empathy, and have more health benefits than just watching television.
One benefit of video games is that they increase brain development. According to Simone Kuhn, a researcher at the Max Planck institute for Human Development in Berlin, Germany, the prefrontal coliex thickens and grows in those who game (Chicago Tribune, 201 5). This shows that people who game have increased decision making and common sense skills. Also, according to other studies conducted at the Max Planck Institute for Human Development, video games develop your right hippo-campus and cerebellum as well as the prefrontal cortex (lD Tech, 2018).
This shows that video games improve memory, spatial navigation, movement, coordination, and balance as well. Finally, according to Daphne Bavelier, a neuroscientist at the University of Rochester, New York, FPS (first-person shooter) games improve vision, hand-eye coordination, and attention span. This is important because it shows that video games develop the occipital lobe and the thalamus, as well as, the prefrontal cortex, right hippo-campus, and cerebellum.
The second reason that video games are beneficial is that they can help the development of empathy. Empathy games are a new genre of video games that are created to teach people about the world and real problems from the perspective of those experiencing them, or to help teach children about understanding others emotions. One example of this is Crystals of Kaydor. It is an empathy game created by scientists at the University of Wisconsin-Madison to show whether or
not people benefited from playing empathy games. So, they had one group play Crystals of Kaydor, and another group play a different game that was not an empathy game for 70 minutes a day for two weeks. Afterwards, they took MRI scans both groups brains, and what they found was surprising.
The people who played Crystals of Kaydor showed greater connectivity in brain
networks involved with empathy, perspective thinking, and emotional regulation. They also scored higher on the empathy test. The other group bad very little increase in empathy areas and scored lower on the empathy test. This proves that some video games can increase empathy. and finally, the last benefit of video games is that they are better for your health than television.
A study conducted at Queensland University of Technology found that while video
games increase cognitive skills, television does not (Moore, A. 2019). This means that video games have more mental benefits. Also, consoles such as the Wii, the PlayStation Move, and Xbox Kincct allow you to be active. This is important because it shows that you can be active with video games, but not television. ln addition, multiplayer video games let players be social, but people don't interact with others when watching television. All of these show that video games are better than just television.
Some say the violent video games help cause school shootings, bullying, and violence. They also think that violent games desensitize people of violence and cause unhealthiness. However, there is no evidence that these games cause violence. Also, a recent study shows that playing violent games decreases bullying (Chicago Tribune, 20 15). This is because they provide a safe outlet for negative feelings.
In conclusion, video games improve cognition, develop empathy, and have more health benefits than television. All of these point to the fact that video games are beneficial and we should not limit the playing of video games. Sure, violent games might cause violence, but there's no evidence of this. So, let's take a stand. Quit limiting video game use. They are an important part of learning and we should promote them, not limit them.
Jack Rausch, Prairie du Sac